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Old Mar 06, 2006, 06:07 PM // 18:07   #1
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Default A good armour set pieces combaination.

Hi there,

I am about to make some armour for my Me, and I am thinking the following:

Rogue's Attire
+4 Energy
+10 AL vs physical
(lose 4 ENG compare to the Enchanter's Attire in exchange for the +10 AL VS PHY if the hit lands the body)

Enchanter's Hose
Energy +2
Energy Regen +1
(For its high ENG bonus)

Enchanter's Gloves
Energy +6
(For its high ENG bonus)

Courtly Footwear
Energy Regen +1
+15 AL while casting
(lose 1 ENG in exchange for the +15 AL from the Enchanter's House)

Is this a good combo?
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Old Mar 07, 2006, 06:30 PM // 18:30   #2
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Location: Canada, Qc
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Profession: Me/Mo
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The only I can is: Its your choice not, mine. Sorry if this answer is rude for you but dont worry. Anyway, Its almost the same has me except the boots. I have rogue Boots instead of Courtly footwear. Have -1 energy between my suit and you, what the diff. If you always casting like mad, your boots are correct. Unlike me, I dont cast very much, I rather see monsters kill themselve .
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Old Mar 07, 2006, 06:42 PM // 18:42   #3
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I went with Enchanters on all pieces except the gloves. I went with the gloves that give +15 while casting since it is (currently) a global effect. I only lose one energy off a full enchanters set and can't tell the difference since they are just the gloves. Everything still looks like it matches.
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Old Mar 07, 2006, 06:48 PM // 18:48   #4
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Really, Its just a matter of Energy VS Protection. High Energy, less protection from other source or vice-versa.
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